![]() ![]() To learn more, v isit the what’s new pages for Maya, 3ds Max, and Arnold. We’re actively engaging with the MaterialX governance group to ensure that the new model can be integrated and fully encoded within a MaterialX node graph. Having a common material model will help artists and studios work more efficiently by facilitating the seamless exchange of 3D assets. With the goal of standardizing material workflows and enabling smoother interoperability across the tools artists use, we’re also working to bring Autodesk Standard Surface and Adobe Standard Material into one new material model that can be used across product portfolios a nd adopted by the wider industry. Joining forces with Adobe on an open source material model To apply, visit our May a A ssist Feedback Application page. For example, you can ask to copy an object, increase its size by 25 %, or add a camera and aim it anywhere. This allows artists t o automatically manipulate scenes using natural language text prompts directly in Maya. We’re excited to unveil the AI-powered private beta of Maya Assist, which pr ovides a new way of interacting with Maya scene data using Microsoft’s Azure OpenAI Service. From Viewport to final render, colors are predictable and consistent, so artists know that colors match and align at every phase of production.Ĭool new capability MPM Gel simulates substances such as soft-serve ice cream. ![]()
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